Monday, 30 November 2015

Task 3 - Design Pack





This design simply focuses on the dungeon itself with very little going towards the actual castle aspects. The section labeled as exit will feature a large trap door which will be closed. The castle aspect will come from the fact that I plan to add large grates into the ceiling of this complex through which the castle walls and towers will be visible. This will allow me to focus more on the realism of the dungeon itself, being able to fine tune features in the wall or perhaps the lighting as well as making each of the 5 cells unique when it comes to the interior.













This is a more accurate version of the first design. The grid is not visible but it shows a much better representation of the scale I will use. Each cube of the grid is the equivalent to half a meter. I will begin to model sections of the wall so I can begin constructing the main structure, however I may still make adjustments to certain areas.








Textures

Mossy stone wall

Although this isn't an interior wall













https://c2.staticflickr.com/4/3455/3369858877_6e352b757a_b.jpg

Stone wall













http://www.texturex.com/albums/Brick-Textures/TextureX%20brick%20rock%20stone%20algea%20grey%20green%20uneven%20dirty%20wall%20cracked%20Texture.jpg

Damp wall















http://s1116.photobucket.com/user/NBeginningsFrance/media/Milly%20works/IMG_0758.jpg.html

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